Official website of the Next Generation Tools


Tomb Raider Next Generation (TRNG) tools, improve the TRLE tools used to build custom levels with the engine, supplied by Eidos, of Tomb Raider - The Last Revelation.

Many objects have beed added, some imported by other TR adeventures, like boat or frog-man, other builded ex-novo like Detector or Elevator.

There is a new scripter program named NG_Center. This program other to build your script.dat supplies other little tools.

In this website you find all necessary to build your level, with the only exception of Level Editor program (TRLE). Anyway you can download for free the TRLE (level editor program) from many websites on the net.
Try here: Download page of TombRaiderChronicles.com website

Download TRNG Tools

All Trng Tools of last version.


MK6 - TRNG Full Setup (17.5 MB)
Supports: Windows Xp/7/8/10/11

Full setup Installer for WadMerger NG 1.1 (6.5 MB)
(History WadMerger NG 1.1.0.0)


Download page for Plugin SDK


All Sources of TRNG Tools

Download Demos



Last Demo: "Plugin Drones"

Help and Manuals


TRNG Script Reference Manual 1.2.2.7 by STEPHEN COOPER (.PDF file)

Manuale Italiano tradotto e integrato da Franky (file PDF)

Next Gen Tomb Raider Level Editor From TombRaiederForums

[TRNG] Mises ŕ jour, problčmes et bugs reconnus (Les forums de Captain Alban)

NGLE Actualizaciones, Actualizaciones que se irán creando (forum Tomb Raider Fans)

[NGLE Game Engine] Preview and Bug Reports (Forum italiano by AspideTr)

TRLE - Editeur de Niveaux - tro-online forums

Les forums de Captain Alban

Next Gen Level Editör ve Diger Yan Programlar (Üyelik Gerektirir)

At End of the Day

I spent a lot of years to work on Tomb Raider level editor tools and it has been funny, anyway now I realized to have not the time to back this trng project
So, since many programmers are still very focused on this world, I decided to share all source files of my trng tools. (See Download page of source files.)

In spite I had a bit given up with TRNG since 2017, later there has been the "news" of covid pandemy and in Italy they locked down us for a long time.
So, locked at home, I came back to work on trng tools, creating many new features, a new plugin (Drones, since I have really that hobby in my real life) and also I improved a lot Wad Merger program, giving the chance to build new moveables (with joints) from scratch other that the Animation Reviser feature.
Anyway coming back to my path, when lockdown ended, curiously I've almost forgotten my job on trng tools in lockdown times.
Now I get available all that job and also I'll share all sources of my trng tools, from tomb_nextgeneration.dll, to NG_Center and many others, like the trng_fixser used to improve Wad Merger program.

At end of the day,I hope it will remain something, also in future, of all this job...