Run time files of TRNG Plugin |
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Extension | Folder | Description |
.BTN | NG_Center folder |
BTN = BuTtoNs file Buttons file is a text file with info about buttons you wish was created by NG_Center program and showed in plugin panel when you plugin become the current plugin. Each button will launch a .exe program or some help (document) file you added to your plugin run-time files. Note: This file is required for level builders wishing using your plugin to build a level but it's not necessary for players to play final game. |
.SCRIPT | NG_Center folder |
SCRIPT = Script file .script file is a text file with declaration of your mnemonic constants for your script commands. Note: This file is always required when you set other files linked with ng_center Note: This file is required for level builders wishing using your plugin to build a level but it's not necessary for players to play final game. |
.OCB | NG Center folder |
OCB (Object Code Bits) This is a text file with description of new ocb codes you created or changed. Note: This file is required for level builders wishing using your plugin to build a level but it's not necessary for players to play final game. |
.TRG | TRLE folder |
TRG = TRiGger file The trigger file is a text file where you type the infos about your new flipeffect, action or condition triggers. Note: This file is required for level builders wishing using your plugin to build a level but it's not necessary for players to play final game. |
.TXT | Own folder in NG_Center |
TXT = Text file This is a file with no rule about internal syntax. Ng_center will use the text of your Plugin_yourname.txt" file to fill the description frame in plugin panel. |
.DLL | TRLE folder |
DLL = Dynamic-Link Library This is main executable of your plugin. You'll build it using Microft Visual Express program. You have to copy it to trle folder and when tomb4 program will run, it will load and link you dll plugin. |
.EXE | Own folder in NG_Center |
EXE = EXEcutable file This is an optional file. If you wish supply extra settings or tutorial about usage of your plugin you can create a Plugin_yourname.exe file. When you use this chance you should add also a .btn file to inform Ng_center about the name of the button to launch this exe, and further argument to pass to the program on command line. Note: This file is required for level builders wishing using your plugin to build a level but it's not necessary for players to play final game. |
Others | Own folder in NG_Center |
All files enclosed in your plugin's installation package but different by above described files, will be copied to your own plugin folder. These secondary files will be ignored by NG_Center but they could be used from your plugin.exe file that it will find them in same its execution folder (always your own plugin folder inside ng_Center folder) Note: it will be seen as "secondary files" that file that, in spite it has some known extension, like ".exe" or ".txt", has not the same your plugin_name. This means that, if the name of your plugin is: "plugin_LoveBoat" and you insert in your files a file "description.txt", this file will be not seen as your .txt file, because that it should ne named "plugin_loveboat.txt" Anyway the "description.txt" it will be copied, as secondary file, in your own plugin folder. |